

That means, on average, for every one cheater our community reports in-game our detections also mitigate three accounts detected of cheating before they are able to impact our community’s experience. In Modern Warfare II, for example, we mitigated four players for every one report. Mitigation data shows our detections are doing a better job of protecting the game. The data we gather through analysis of mitigated players enhances our ability to reliably detect and ban players using similar cheat software.Īfter we capture info, cheaters are removed from matches and/or the accounts are permanently disabled across titles, as outlined in our Security and Enforcement Policy. Allowing cheaters to remain in the game in a mitigated state provides #TeamRICOCHET with intel, while keeping cheaters occupied, in the dark, and unable to harm your in-game experience.

These are gameplay adjustments we can make to constrain the gameplay experience of verified cheaters – such as taking away their weapons with Disarm or making legitimate players invisible to cheaters with Cloaking.Ĭheating in video games such as Call of Duty is big business, and the technology behind cheats is constantly evolving. In some scenarios, #TeamRICOCHET may choose to deploy in-game roadblocks we call Mitigations on accounts we verify as cheating. One of the ways we accomplish this is by banning accounts we have determined are cheating however, we have also outlined our use of mitigations and we wanted to refresh the community on why and how those systems are used. #TeamRICOCHET remains focused on combating unfair play and ejecting bad actors from our games.
